“A developer’s niche”

VFX / VIDEO GAME PROGRAMMING

PROFESSIONAL CERTIFICATION IN 2 YEARS

 

PROGRAMMING FOR VISUAL EFFECTS AND VIDEO GAMES

 

CAREER PATHS

Visual Effects/Video Game Programmers, also known as Technical Directors, Pipeline TDs, Cinema Developers, or Tools Programmers and Video Game Engine Programmers, are some of the most sought-after profiles in the visual effects field. They are part graphic designers and part Research and Development engineers. He puts his technical skills at the service of CG artists and 3D animators. Animation and video game studios are in constantly on the look-out for qualified programmers to support the following departments:

  • Animation
  • Setup
  • Rigging
  • Modelisation
  • Rendering
  • Asset Management
  • Compositing

GOALS

  • Create innovative tools to unleash the creativity of 2D and 3D graphic designers
  • Develop specific manufacturing tools (scripts or plug-ins)
  • Set up the pipeline of projects (chain of manufacturing tools)
  • Master professional studio habits:(methods and environment): knowledge of visual effects professions, post-production methodology, production management and monitoring, audiovisual law, management, business creation, etc.
  • Master software: Maya, Arnold, Nuke, Unity, Unreal Engine 4, Houdini, Python, Photoshop, Pyside (Qt), Asset Manager, etc.

1ST YEAR > SPECIALIZATION

THE FUNDAMENTALS OF DIGITAL IMAGE CREATION: TOOLS AND PROCESS

COURSES

  • 3D modeling, lighting and shading
  • 3D animation
  • Setup / Rigging
  • Photography
  • Python language
  • Creating interfaces
  • Initiation to dynamics and particle systems
  • Asset integration
  • BluePrint
  • VR projects
  • Business English

GOALS

  • Acquire skills in 2D and 3D software
  • Acquire the basics of 3D animation, Setup, digital authoring tools, Python language, dynamics and simulations
  • Learn about video game engines and VR
  • Discover the production pipeline for a movie
  • Develop culture and cinematographic knowledge

  • Bac (or equivalent) + 2 or 3 year of Computer science studies
  • Present a portfolio of your work
  • Participate in an individual interview
  • Complete a written exam

2nd YEAR / PROJECT FOR GRADUATION MOVIES & VIDEO GAMES

DEVELOPMENT & MAINTENANCE OF MANUFACTURING TOOLS

COURSES

  • 3D tracking and photorealistic integration
  • HDRI, MacBeth and Colorspace
  • Advanced Setup / Rigging
  • Initiation to simulations, fluids, scripting, API Python
  • Ergonomics and tools interface with Pyside and PyQt
  • Python and PyQt in 2D and 3D software
  • C ++ for Nuke and Maya
  • Deepening Game Engine knowledge
  • Business English

GOALS

  • Deepen 2D and 3D knowledge
  • Master the management of a production pipeline
  • Learn to solve R & D problems
  • Acquire production experience with graduation projects (through collaborations with digital director or video game sections)

ENTER ARTFX
  • Admission prerequisites
    1st YEAR
    • BAC (or equivalent) +2 or 3 year of Computer science studies
    • Present a portfolio of your work
    • Participate in an individual interview
    • Complete a written exam
  • Annual tuition & fees (2018/2019)
    • 1st & 2nd years : 7800 € / year

    Registration fess : 1st time (350 €) / renewal (250 €) / Additional costs to anticipate (Social Security, equipment and school supplies)
    Beginning in their second year of studies, all students are required to have a personal computer.
  • Application
    • Online application period begins December 1, 2017.
    • Questions ?  Click here !